Struct rustls::internal::msgs::handshake::ServerName [−][src]
pub struct ServerName {
pub typ: ServerNameType,
pub payload: ServerNamePayload,
}Fields
typ: ServerNameType
payload: ServerNamePayload
Trait Implementations
impl Clone for ServerName[src]
impl Clone for ServerNamefn clone(&self) -> ServerName[src]
fn clone(&self) -> ServerNameReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for ServerName[src]
impl Debug for ServerNamefn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Codec for ServerName[src]
impl Codec for ServerNamefn encode(&self, bytes: &mut Vec<u8>)[src]
fn encode(&self, bytes: &mut Vec<u8>)Encode yourself by appending onto bytes.
fn read(r: &mut Reader) -> Option<ServerName>[src]
fn read(r: &mut Reader) -> Option<ServerName>Decode yourself by fiddling with the Reader. Return Some if it worked, None if not. Read more
fn get_encoding(&self) -> Vec<u8>[src]
fn get_encoding(&self) -> Vec<u8>Convenience function to get the results of encode().
fn read_bytes(bytes: &[u8]) -> Option<Self>[src]
fn read_bytes(bytes: &[u8]) -> Option<Self>Read one of these from the front of bytes and return it. Read more
Auto Trait Implementations
impl Send for ServerName
impl Send for ServerNameimpl Sync for ServerName
impl Sync for ServerName